I also thought that some of them could have been a little more grandiose, but I guess that's artistic choice. Spell effects were also done well and the particle system looked fantastic, although I do wish that there had been more of them, but I'll get more into that in a minute. And the nifty mid-combat pause function let you move the camera around if an object did block your view a little, which did happen every now and again with the lush forests in the game. There were some points when I couldn't get in close for that neat up close and personal view of a fight, but that really didn't detract from the playability or overall enjoyment of the game. I never once had a problem moving the camera to a spot where I could get a good view of the environment.
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